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Old Sep 14, 2007, 08:54 PM // 20:54   #21
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Originally Posted by Epinephrine
No, we just don't like it.

1v1 is a bad idea, in any form. Pre-generated builds just makes it a form of polymock - who will pick which build, and out dual the other! No thanks.
Go back to challenging people to 1v1 in RA.
polymock is 40% luck 60% skill like poker....and that what makes it fun.
i hope they develop on polymicok for a fun 1vs1 model.
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Old Sep 14, 2007, 09:02 PM // 21:02   #22
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Why is it so hard to comprehend that Anet could only pair potential combatants against another of the same profession? This makes it more of a classical duel, as it were, and you have more of an idea of who you will be facing, thus making it all about how well-thought out a build is, how many possibilities it prepares for, and eventually the skill of the player within the match itself. Even if professions faced each other randomly, the challenge would be in making and effectively running a build that would stand a chance against whatever someone else threw at you. If someone tries to "grief" i.e. 55 monk or shadow form sin, then just set a 5 minute time limit, and award victory to whoever caused the most total loss of health (damage, degen, sacrifice, etc.)

Furthermore, ArenaNet prides themselves on letting players play the way they want to. Given this, it seems odd that they HAVEN'T included a 1v1 arena yet. Many people do 1v1 to practice for gvg, some guilds organize 1v1 tournaments, sometimes it's just FUN. If you don't think it's fun, then simply don't DO it. I know people that only do PvP, who have actually told me they couldn't care less if PvE in its entirety were deleted from the game. Obviously this is absurd, and many people would be very upset if this were to happen, but it is effectively the same stance you are taking when saying the idea of a 1v1 arena is "stupid", when so many people obviously would like one.
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Old Sep 15, 2007, 11:17 AM // 11:17   #23
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Quote:
Originally Posted by JaiGaia
the second idea was using a sealed deck style of play. Here we use the same RA format as stated before to zone into play the match but ... we are givin a set base of skills to choose from which would change say biweekly, in which can be used during that time that we set up our skill bars from "prematch". ie; like this bi weeklys skills are xx xx xx xx for mes for instance u choose from those this would also be for ur secondary and ud really have to watch what u put in ur bar cos u ve only got 8 slots. This would definitely help keep things balanced and keep the game ever changin and really not allow too many gimmicky builds to overrun the 1v1 arena. For instance instead of pressin "K" and gettin a drop down of all skills unlockd, u get only skills available to use for the primary and secondarys ur running based upon the skills allowed during the play times. also u would not have to rely on having them pre unlockd for pvp since its sealed deck the skillz could and should be avail to everyone no matter ur status of unlocks. however coming properly equipped would matter. I still say time limit the matches no more than 20 mins maybe. oh and we wouldnt need NPCs at all on this one.....

again this would definitely negate shadow form sins and 55 monks etc aka builds that ppl are gripin why there shouldnt be a 1v1. also i had replied back once saying that its not about me wanting 1v1 i was just trying to introduce a plan to see what kinda feedback i could come up with for a base set of players that im sure woudlnt mind doin a 1v1. Personally a system similar to a sealed deck style of play would definitely be able to be implemented and allow for a more balanced 1v1 playing style. as someone posted earlier :

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Hawkeye As it stands now, the game isn't designed for it. Think up some ideas and retry
so thats what im sure ill do and some others that wouldnt mind will do in the future and we ll see another thread somewhere w/ a new idea to get shotdown ... if u take the telemarketing approach to the situation " every no gets u that much closer to a yes " than we re bout there cos we have 100s of NOs already.lol ..thought id just open the eyes a lil more wide by using the NORN fighting arena as an example that it can be implemented. Just a matter of How.
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Old Sep 15, 2007, 11:34 AM // 11:34   #24
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signed, want to see classical PVP in this game too, not ever these boring "Guild Sports"

I want to see 1v1 pvp, as like the absolute classics: All vs. All, so the typical "last man standing pvp"

when those 2 don't work with normal pvp balancings/skills, then set up for those modes own skills with own balancing, which are only for these 2 pvp modes.

for roller beetle and polymocke ect. anet made to own skills with own balancing, so why not for the most entertaining classical pvp modes too ...
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Old Sep 15, 2007, 11:57 AM // 11:57   #25
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/signed

i always loved to play 1 vs 1...if they implement this i'll have fun and earn titles + faction farm at the same time
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